Malebria - Alpha - v0.3.3
Malebria Alpha v0.3.3 is now live. This update contains the changes to the settings that I promised in the previous devlog. There are now audio and keybindings settings along with balance changes and some compatibility fixes and general bug fixes. Notably, one effect (Fear) wasn't working properly, which was fixed in this update.
- Added Audio Settings.
- Added Keybindings Settings.
- Compatibility has been adjusted to accommodate different resolutions (now works for resolutions other than 2560x1440).
- Continuing from an Elite or Boss room no longer softlocks the game.
- Returning to the main menu while fighting a Boss now removes the Boss hp bar.
- Fear effect fixed, no longer paralyzes enemies.
- Enemies now shift color to indicate being Feared.
- Fear chance lowered.
- Explosion damage increased.
- Infernal damage increased.
- Infernal Exitium damage increased.
- Infernal Exitium chance increased.
- Explosion radius increased.
- Fixed small memory leak issue.
Next update, v0.3.4 will likely add waves for spawning enemies as well as increase the number of enemies spawned per room. As a result of this increased volume of enemies, their individual value will be reduced. Additionally, I will be doing some more debugging for next version.
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Malebria
Top-down 2D Pixelated Roguelite inspired by Nuclear Throne and Hades.
Status | In development |
Author | Elias Pippenger |
Genre | Action |
Tags | 2D, Fantasy, GameMaker, Indie, Pixel Art, Roguelite, Singleplayer, Top down shooter |
More posts
- Malebria - Alpha - v0.4.369 days ago
- Malebria - Alpha - v0.4.2Jul 16, 2024
- Malebria - Alpha - v0.4.1May 03, 2023
- Malebria - Alpha - v0.4.0 - The Sullen Plains UpdateMar 21, 2023
- Malebria - Alpha - v0.3.7Sep 24, 2022
- Malebria - Alpha - v0.3.6: New Character!Aug 26, 2022
- Malebria - Alpha - v0.3.5Aug 11, 2022
- Malebria - Alpha - v0.3.4bAug 01, 2022
- Malebria - Alpha - v0.3.4Jul 27, 2022
- Malebria - Alpha - v0.3.3aJul 14, 2022
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